menu szukaj
Weekly Online Magazine
ISSN 2544-5839

new articles each monday
zamknij
Work In Media

14.10.2024 Media market

Video Games Drive Europe. Record Number of Players in 2023

BARD

The video game market in Europe reached a value of €25.7 billion in 2023, marking a 5% increase compared to the previous year. Video Games Europe and the European Games Developer Federation released the report "All About Video Games – European Key Facts 2023".

Video Games Drive Europe. Record Number of Players in 2023illustration: bing.com/create

In 2022, the market was valued at €24.5 billion, highlighting the industry’s steady growth and its increasing importance in the digital economy. One of the key insights from the report by Video Games Europe is the continuously growing number of players.

Growth in Player Numbers


In 2023, 53% of the European population aged 6 to 64 played video games. This represents nearly half of Europe`s population, showing the significant impact of gaming on the daily lives of many people.

Among them, 75% are adult players, with an average player age of 31.4 years. Interestingly, 43.5% of all players are women, a figure that continues to rise.

The Role of Women in the Gaming Industry


Amid demographic changes, the growing number of women among both players and industry employees is notable. In 2023, the number of women playing games reached 55 million, accounting for over 43.5% of all players.

Women also represent an increasing share of the workforce – in 2022, 44% of new recruits in Sweden were women.

advertisement

Time Spent Gaming


The "All About Video Games" report also presents data on time spent gaming. Europeans spend an average of 8.9 hours per week playing video games, making gaming one of the primary leisure activities. By comparison, Europeans devote 24 hours per week to watching TV and 16.3 hours on social media. Among women, the average gaming time is 6.7 hours per week, showing the growing appeal of games among this group.

Employment in the Gaming Industry


The video game industry also has a significant impact on employment. In 2023, this sector employed 114,000 people across Europe, of whom 90,000 were in EU countries. Interestingly, the sector saw a 6.7% growth in workforce compared to the previous year. This increase reflects a demand for highly skilled professionals in technology and creativity, emphasizing the need for further investment in education and talent development.

Game Sales in Europe


Game sales in Europe are divided into several key categories. Mobile and tablet games account for 41% of the market, making them the most popular gaming platform. Consoles also represent 41% of the market, while PC games hold a 14% share.

A significant trend is the dominance of digital sales, which account for 85% of the total sales value. Physical game copies now hold only a 15% share, reflecting a shift in consumer preferences over recent years.

Examples of Popular Games


The "All About Video Games" report also features a list of the most-purchased games in 2023. Notable titles include Diablo IV by Activision Blizzard, Hogwarts Legacy by Warner Bros. Games, and FIFA 23 by Electronic Arts. Such games are highly popular not only among younger audiences but also among adult players, underscoring the growing importance of this entertainment form in Europe.

The video game industry in Europe is expanding rapidly, and the 2023 report shows continuous growth in both player numbers and employment within the industry. This growth reflects the increasing significance of video games as both an entertainment and educational medium, as well as their positive impact on European economies.

The complete report All About Video Games – European Key Facts 2023 can be downloaded from:
https://www.videogameseurope.eu/publication/2023-video-games-european-key-facts/

Share the article:

dodaj na Facebook prześlij przez Messenger dodaj na Twitter dodaj na LinkedIn

COMMERCIAL BREAK

See articles on a similar topic:

We Trust AI-Generated Fake News More Than Human-Created News

KrzysztoF
Generating and spreading misinformation with AI can negatively affect various areas of life, including global healthcare. To examine how AI-created text impacts the comprehension of information, researchers from the University of Zurich analyzed tweets generated by GPT-3.

"No One Should Know the Truth" [DOCUMENTARY FILM]

BARD
According to the Belarusian Association of Journalists, around 554 journalist detentions occurred in Belarus between August 2020 and July 2023. Criminal charges were brought against 73 media workers, and 33 of them remain in prison to this day.

Global Media Under Scrutiny. Reuters Institute Digital News Report 2024

Krzysztof Fiedorek
The “Digital News Report 2024,” developed by the Reuters Institute for the Study of Journalism, describes the landscape of digital news media based on data from 47 markets, representing more than half of the world’s population.

Selfish Trap: A New Social Influence Technique

Krzysztof Fiedorek
Three psychologists from SWPS University have described a social influence method suggesting people are more willing to complete a task if it highlights a quality important to them, such as loyalty, intelligence, or rationality.

Fake News and Disinformation in Poland. Scale, Impact and Future

Bartłomiej Dwornik
Where do the sources of disinformation lie, and how large is the scale of this wave? Why are we so susceptible to false information, and what role do traditional media play in this puzzle? Let’s shed some light on these issues and face the question: can the battle against the flood of disinformation still be won?

Artificial Intelligence in the Media. Reuters Digital News Report 2024

Krzysztof Fiedorek
AI has gained prominence in recent years, and its application in producing, distributing, and presenting news content continues to grow. However, this development is met with mixed feelings by audiences, which has significant consequences for media trust and its future.

Russian Propaganda. Debunk.org Report on Moscow's Disinformation Scale

BARD, PAP Mediaroom
In 2022, the Russian Federation allocated approximately 143 billion rubles to mass media (equivalent to 1.9 billion US dollars), exceeding the planned budget by 25%. For the current year, the Kremlin's budget for this sector is set at 119.2 billion rubles (1.6 billion dollars).

More in the section: Media market

community

Facebook LinkedIn X Twitter Google RSS

Work in media

United States
New York • Washington DC • Los Angeles • Chicago • Houston • Phoenix • Philadelphia United Kingdom
London • Birmingham • Manchester • Liverpool • Glasgow • Edinburgh Canada
Toronto • Ottawa • Monstreal • Calgary Australia
Sydney • Melbourne • Brisbane • canberra Ireland, New Zealand, India

advertisement





Reporter shopping

Reporter shopping

Affordable laptops, notebooks and netbooks
Affordable laptops, notebooks and netbooks
for writing
Digital SLR and compact cameras
Digital SLR and compact cameras
for photographers
Books and e-books about media
Books and e-books about media
for reading
Video drones and flying cameras
Video drones and flying cameras
for pilots
Gimbals for stabilizing video
Gimbals for stabilizing video
for those on the move
Software and apps for creative work
Software and apps for creative work
for digital creators
More occasions

advertisement
Read books and e-books

Read books and e-books

Okładka Understanding Media: The Extensions of Man
Understanding Media: The Extensions of Man
Okładka The 40-Day Social Media Fast
The 40-Day Social Media Fast
Okładka Social Media Marketing All-in-One For Dummies
Social Media Marketing All-in-One For Dummies
Okładka Mass Communication: Living in a Media World
Mass Communication: Living in a Media World
Okładka Beyond The Feed: A Social Media Success Formula
Beyond The Feed: A Social Media Success Formula
Okładka Hate, Inc.: Why Today`s Media Makes Us Despise One Another
Hate, Inc.: Why Today`s Media Makes Us Despise One Another
more books and e-books

Reporterzy.info

More about us

Our tools and services

Contact


© Dwornik.pl Bartłomiej Dwornik 2oo1-2o24